Resume


Experience:


Mystic Die Studios — Reconnection

June 2026 – Present

Design Lead - Unreal Engine 5.7

• Guiding a design team on an unannounced title, overseeing documentation, iteration, and cross-discipline collaboration with art and programming.
• Designing, prototyping, and implementing level content in Unreal Engine .

Driftwood Studios — Allelon

Aug 2025 – May 2026

Level Designer - Unreal Engine 5.6

  • Owned end-to-end level design for The Warehouse from concept through playable builds, covering flow, conveyance, and narrative staging.

  • Authored annotated design documents that reduced cross-team revision cycles during sprint reviews.

  • Iterated layouts based on playtesting data, improving navigation clarity and player pacing per session review feedback.

Wanderlust Studios — Ravenous Sky

March 2026 – July 2026

Contract Level Designer - Unreal Engine 5.7

  • Worked on protype level, integrating mechanics & systems during active production.

  • Set dressing the levels to reflect destroyed state of the environments that also meet design goals and don’t disrupt gameplay.


Cloudweaver Studios — Pursuit of Knowledge

Apr 2025 – Aug 2025

Level Designer - Unity 2022.3.37f1 LTS

  • Led design of 3 interconnected exploration levels with puzzle integration from blockout to final pass.

  • Achieved target performance budgets via lighting bakes and geometry optimization, clearing QA with no critical issues.



Hello! I'm a Level Designer based in Orlando, FL, currently in FIEA's Production Track as part of Cohort 23.

I specialize in crafting narrative driven environments where storytelling, mechanics, and atmosphere come together to create meaningful player experiences. My focus is on spaces that guide players naturally through layout, lighting, and design intent rather than waypoints or UI.

I work primarily in Unreal Engine 5, with additional experience in Unity and VR/AR development, across genres including Horror, Mystery, Action, RPG, and Racing.

Always looking to grow, collaborate, and build worlds worth exploring!

Deadlift Studios — Full Metal Overdrive

June 2026 – Present

Level Designer - Unreal Engine 5.6

  • Designing, prototyping, and implementing levels in Unreal Engine 5 on an unannounced title.


Tools & Skills


Skills

  • Level Design

  • Whiteboxing

  • Environmental Lighting

  • Iterative Design

  • Design Documentation

  • Set Dressing

  • Optimization

Tools

  • Unreal Engine 5

  • Blueprint Scripting

  • Unity

  • C#

  • Jira

  • Miro

  • Photoshop